黄一琳天天向上:stagefright框架(五)-Video Rendering

来源:百度文库 编辑:九乡新闻网 时间:2024/04/28 01:03:56
AwesomePlayer::onVideoEvent除了透过OMXCodec::read取得解码后的资料外,还必须将这些资料(mVideoBuffer)传给video renderer,以便输出到屏幕上去。

(1) 要将mVideoBuffer中的资料输出之前,必须先建立mVideoRenderer

void AwesomePlayer::onVideoEvent()
{
  ...

  if (mVideoRenderer == NULL)
  {
    initRenderer_l();
  }

  ...
}

void AwesomePlayer::initRenderer_l()
{
  if (!strncmp("OMX.", component, 4))
  {
    mVideoRenderer = new AwesomeRemoteRenderer(
                           mClient.interface()->createRenderer(
                                                  mISurface,
                                                  component,
                                                  ...)); .......... (2)
  }
  else
  {
    mVideoRenderer = new AwesomeLocalRenderer(
                           ...,
                           component,
                           mISurface); ............................ (3)
  }
}


(2) 如果video decoder是OMX component,则建立一个AwesomeRemoteRenderer作为mVideoRenderer

从上段的程序(1)来看,AwesomeRemoteRenderer的本质是由OMX::createRenderer所创建的。createRenderer会先建立一个hardware renderer -- SharedVideoRenderer (libstagefrighthw.so);若失败,则建立software renderer -- SoftwareRenderer (surface)。

sp OMX::createRenderer(...)
{
  VideoRenderer *impl = NULL;

  libHandle = dlopen("libstagefrighthw.so", RTLD_NOW);

  if (libHandle)
  {
    CreateRendererFunc func = dlsym(libHandle, ...);

    impl = (*func)(...); <----------------- Hardware Renderer
  }

  if (!impl)
  {
    impl = new SoftwareRenderer(...); <---- Software Renderer
  }
}


(3) 如果video decoder是software component,则建立一个AwesomeLocalRenderer作为mVideoRenderer

AwesomeLocalRenderer的constructor会呼叫本身的init函数,其所做的事和OMX::createRenderer一模一样。

void AwesomeLocalRenderer::init(...)
{
  mLibHandle = dlopen("libstagefrighthw.so", RTLD_NOW);

  if (mLibHandle)
  {
    CreateRendererFunc func = dlsym(...);

    mTarget = (*func)(...); <---------------- Hardware Renderer
  }

  if (mTarget == NULL)
  {
    mTarget = new SoftwareRenderer(...); <--- Software Renderer
  }
}



(4) mVideoRenderer一经建立就可以开始将解码后的资料传给它

void AwesomePlayer::onVideoEvent()
{
  if (!mVideoBuffer)
  {
    mVideoSource->read(&mVideoBuffer, ...);
  }

  [Check Timestamp]

  if (mVideoRenderer == NULL)
  {
    initRenderer_l();
  }

  mVideoRenderer->render(mVideoBuffer); <----- Render Data
}