艾美拉娜公主:文化影响周期:不可不知的企业生存指南 | 互联网的那点事
来源:百度文库 编辑:九乡新闻网 时间:2024/05/09 09:35:47
文化影响周期:不可不知的企业生存指南
2011-01-19 22:20 推荐: P迪 浏览: 2 views 我要评论 字号: 大 中 小 分享到: QQ空间 新浪微博 腾讯微博 搜狐微博 网易微博 人人网开心网摘要: 这个分析手段非常的实用。通过它我们可以一目了然的看到:苹果公司也许暂时的取悦了那些对新iPhone使用有困难的客户,但是站在文化影响的角度上,苹果处在了一个危险点上。这个文化影响周期不是对于企业的产品发展阶段的分析,而是基于企业所体现出来的文化对于用户的影响的...
这个分析手段非常的实用。通过它我们可以一目了然的看到:苹果公司也许暂时的取悦了那些对新iPhone使用有困难的客户,但是站在文化影响的角度上,苹果处在了一个危险点上。这个文化影响周期不是对于企业的产品发展阶段的分析,而是基于企业所体现出来的文化对于用户的影响的分析。因此,对于创业者来说,其中包含的意义更大。因为企业的产品可以更迭,但企业所体现出来的文化在客户心中的影响延续要漫长的多。
利用文化影响周期,不但可以很清楚的看到当今世界上那些大公司的发展阶段以及接下来的走势,对于我们创业者自己而言,也可以更好的制定和改进自己的外部文化传播方向,不单单要推产品,更重要的是要把文化也打包进来,以文化牌出击,从而竭力规避单一产品对于用户心智的影响。这方面,国内的豆瓣、网易、42区等都有一些有益的探索,有更多的案例也希望大家提供,供更多的人参考。
文化影响周期
世界上最成功的几个公司都经历了对整个社会造成的可以被感觉到的文化影响周期上的6个阶段。为了说明我的观点,我把这个周期和它如何划分画在了下面:
初创阶段(Alpha world)
初创阶段,在这第一个阶段里,一些早期的接受者开始了解这个公司以及公司的产品,并且开始尝试。很多公司往往没有在这个阶段里脱颖而出。
至于为什么他们没有成功进入下一个阶段,里面有很多原因。可能是他们的产品不好;可能是产品定位到了错误的市场;可能是他们的产品过早进入了市场;可能是公司没有很好的把他们介绍推广给客户,还有其他很多原因。
当然,对于能成功进入下一个循环的公司,他们往往在执行这个产品以及公司的战略,给投资者好的回报,给用户好的体验价值这些方面都做的非常好。
这些都将使公司变得有活力,而且不用面对被淘汰。
大规模应用阶段(The Land of Mass Adoption)
在大规模应用阶段,公司开始被IT界以外的人所接触并使用,呈现出了明显的上升。
这类公司中,很多都是在初创阶段里待了很久,而且在所定位的利基市场里完全能取得足够的利润,并不急着进入下一阶段的。
在这一阶段里,公司必须将高科技因素遮掩起来,用来吸引大众。大众不会再像能够原谅在初创阶段的那些公司一样宽恕这一阶段的公司,所以公司必须好好的来适应这个市场。公司必须向那些早期接受者展现他们能够持续的向用户提供最前沿的东西,而且在身处主流中的同时能够向主流用户指出准确的时间及所拥有的信息来提供最新的尝试。
巅峰阶段(Main stream Mountain)
巅峰阶段是很多公司都想要达到的地方。在那里,公司得到了很大的经济上的成功,而且非常接近了文化领域的顶峰,不仅仅涉及了自己的产品,也能够在该产业中有影响力。很少的公司能进入这个阶段,而且更少的公司能够长期保持停留在这个阶段。绝大多数人都把这类公司当作一个完美的公司,作为追随的目标,并且相信它不会犯错。
在70年代,IBM凭借它的个人电脑进入了这个阶段。80年代,微软带着操作系统和配套office系统进入。而在21世纪的初期,谷歌的搜索引擎,在线广告模式,和YouTube视频网站进驻这里。
苹果现在正在巅峰阶段的最顶端,重新定义了个人电脑产业(电脑成为消费品)、音乐产业(电子产品成为配件)、电信产业(电话成为电脑)。 而正在巅峰阶段继续攀爬的Facebook,仅仅凭着关系网,正在变成世界上最庞大的网站。
不幸的是,大多数的公司,不可能永远待在那被瞻仰,终将会进入下坡路。
下坡路阶段(Dis grun tled Hills)
在下坡路阶段,公众对这些公司的期许开始改变。曾经被视为预示着美好的公司开始倍受怀疑。人们开始怀疑这些公司是不是拥有了太强大的力量,而且越来越意识到要反垄断。早期接受者开始寻找其他的提供商,与此同时,这些公司任何一个失误都将被用来证明公司存在漏洞。随着时间的推移,大量的用户开始转向,即使犹豫着却还是选择着它的产品,但是,当他们再推出新鲜的产品,用户不会再有那么大的劲头去争相购买了。
在此时,公司开始不那么容易取悦客户了。不管它做什么,公众都认为公司是在维护自己的利益,而不是为客户着想。公司可以申明他们很爱自己的用户,但是在用户心里,认为公司是自私自利的想法早已根深蒂固。
我冒着风险说,谷歌正在这个阶段里,他们开始担忧自己在搜索引擎界里的主控地位,虽然他们还在努力的尝试着变得社交化一些,从而来重新回到巅峰阶段上。然而关于个人隐私的问题,涉及搜索和广告的反垄断问题,以及其他负面的消息都在变得越来越频繁而扎眼。
文化影响丧失阶段(Canyons of Cultural Irrelevance)
当然,谷歌不需要担心自己会变得和微软公司一样,落入和文化不相干的山崖。在这一阶段,公司的产品不再和大群客户相关。
进入这一阶段的公司,一般曾经都是被认为世界上最伟大的公司。而且,这些公司也往往都在承受着在法律上被指认垄断的痛苦。比如70年代的IBM,还有80年代的微软。
当然,在这一阶段的公司并不是说没有办法盈利了。实际上,微软和IBM依靠已存的客户群体和多样的产品,在市场里仍然是大玩家。但是他们对产业里的影响和前一个阶段里的公司比较,实在是微乎其微。他们向客户传递自己所制造的产品总是路途艰辛的信息,而公司则采取小心的模仿其他公司产品的途经来推广(比如微软的Zune vs. iPod, 比如Windows phones vs. iPhones, 比如Microsoft kinect vs. Wii)。
公司可以在这个阶段维持十几年,甚至几个世纪,但是,无法再有能力对客户造成大的影响。
垂死阶段(Plains of Corporate Death)
有些案例里,公司可以在前几个阶段里突然大红大紫,瞬间变的不可一世,但是因为这些产品或者想法根本无法再适应市场,继而陨灭。
这里,因为文化不相关,公司的钱或者资产再也无法变得有价值(比如Buggy Whip制造商们),夭折,只能还钱给投资者,最终停运并退出。
有些公司进入这个阶段是因为公司试图从原先的模式里得到转变(比如Nokia意识到应该从渔具制造商变成电话公司;或者WPP从一个电线和塑料公司变成变成世界上最大的广告群体)。
退出市场阶段(Take away)
成功的公司往往经过很多阶段,但最终,每一个大的科技公司都会发现自己将会被替代。今天,苹果站在了高科技公司的最顶峰,得到了经济效益,在文化上已经占有主控权,但是围绕在周围的抱怨声(iPhone4的天线经常发生接收信号差的问题)以及不可预知的错误似乎已经让最先接受者群体感到焦虑。对公司的期望开始有了变化,而且在Steve Jobs回到苹果的第一时间,似乎已经有些声音在抱怨其产品。免费更换天线能够扭转这个局面呢?就让时间来证明吧。6 Stages of Cultural Impact
16th- Business
- Technology
Apple may have temporarily appeased people who had problems with their new iPhone but it is sitting at a dangerous point in terms of its cultural impact.
The Cultural Impact Cycle
Most successful companies go through a 6 steps cycle where their cultural impact on society as a whole can be felt. For my purpose, I call it the mindset cycle and it works as shown in the figure below:
Alphaworld
In Alphaword, the first step, a few early adopters are aware of the company and its products and test them out. This is generally a stage most companies do not get out of.
There are many reason for companies not getting out of this space. Their product could be bad; their product could be targeted at the wrong market; their product could be too early in the market; the company might have failed to explain its relevance to users; etc…
Ultimately, the main reason a company gets out of this stage is that its team has done a very good job executing on the implementation of a product and company strategy, creating value for its investors, and delivering even more value to its users.
Those that make it out will be prosperous and those that don’t will die.
The Land of Mass Adoption
The land of mass adoption then represent a steep climb as a company starts getting noticed by people outside of the technology world and non-technologists start using the application.
The majority of companies that made it out of alphaworld spend a very long time in that area and can profit by targeting niches without having to move on to the next stage.
The land of mass adoption is an area where companies are forced to shed some of their more technical attributes (or hide them away) in order to appeal to a mass audience. The mass audience is not as forgiving as people in alphaworld so the company has to properly adapt to the market. It’s a great balancing act where the company has to show early adopters that it can continue delivering cutting edge for them while talking to the mainstream and figuring out the right timing and hand-holding to get mainstream users to start using some of those new attributes.
Mainstream Mountain
Mainstream mountain is where most companies want to be. At that point, a company achieves great economic success and is at close to the peak of its cultural relevance, impacting not only its own product but the industry it’s in. Very few companies achieve that stage and even fewer stay there for a long time. The great majority of people look to the company as the main provider of direction and believe it can do no wrong.
In the 80s, IBM was there with its personal computers. In the 90s, Microsoft was there with its Windows operating system and Office Suite. In the first decade of the 21st century, the spot was held by Google with its dominant search engine, online advertising model and YouTube video site.
Apple is currently at the apex of mainstream mountain, having redefined the PC industry (computers as consumption), the music industry (digital as default) and the telecom industry (phones as computers). Facebook, with its social network is currently climbing that mountain, having become the largest site in the world, built solely on the back of relationships.
Unfortunately, it is almost impossible to stay in that arena and the fall seems to eventually come for most companies.
Disgruntled Hills
In the disgruntled hills, the public perception of a company starts to turn. What was one seen as a benevolent force for good is now being questioned. People start questioning whether the company is holding too much power and the mention of anti-trust comes up more often. Early adopters start looking for alternative providers and any misstep by the company is seen as a major example of how flawed the company is. Over time, the mass start turning their back on the company, reluctantly using its products but no longer imbuing them with the kind of magic attributes they granted to the company.
At this point, it seems the company starts having problems pleasing customers. No matter what it does, the public looks to the company as only protecting its own interest and not those of its customers. The company can claim that it loves its customers but suspicion seeps in and people get cynical about such claims.
I would venture that Google is currently in that stage as people start worrying about its dominance in the search space while making fun of its attempt at trying to get more social so it can go back to mainstreaming mountain. Questions around its privacy practices, mentions of antitrust around search and advertising, and other negatives seem to be applied to it with increasing frequency.
Canyons of Cultural Irrelevance
Of course, Google doesn’t have to worry as much as Microsoft, a company now steeply going down the hill of cultural irrelevance. At that stage, a company’s product are no longer seen as relevant to large swath of people.
Companies that reach this stage were once seen as the most important companies in the world. Oftentimes, such companies also suffered legal setback as they were taken to court and found guilty of monopolistic practices. Such was the case for IBM in the 80s and Microsoft in the 90s.
To say that a company is in that space is not the same as saying the company cannot be profitable. In fact, Microsoft an IBM are still very large players with established customer bases and diversified product portfolios. But their impact on the industry is mainly felt when they acquire a company positioned in one of the earlier mindset stages. Their ability to deliver internally-created product to an audience that finds a particular attachment to such products seems hindered and the companies take a cautious approach, offering product that attempt to mirror features created by other players (eg. Zune v. iPod, Windows phones vs. iPhones, Microsoft Kinect vs. Wii).
This stage can last decades or even centuries but, at that point, the company is no longer having a significant impact on consumers’ mindsets.
Plains of Corporate Death
In some cases, a company can flash through a lot of the earlier stages, be seen as extremely relevant for a while and then disappear because their products and ideas are no longer valid in the marketplace at all.
This is a case where companies have cash or assets that are no longer valuable in any ways (eg. Buggy Whip manufacturers) and, in those cases, companies completely fold and return money to their shareholders, stopping to exist due to cultural irrelevance.
Few companies enter that stage as the previous one allows them to morph into something different (eg. Nokia comes to mind, changing from being a fishing boots manufacturer to a phone company; or WPP going from being a wire and plastics company to one of the largest advertising groups in the world).
Takeaway
There are many stages in the cultural impact of successful companies but ultimately, every large tech company has found itself displaced and replaced. Today, Apple sits at the apex of the tech industry, having achieved economic and cultural dominance, but the Antennagate brouhaha (around claimed issues that the iPhone 4 antenna fails when the phone is held without a bumper) and the gizmodo incident seems to point to some anxiety within the early adopter community. Perception of the company appears to be turning and, for the first time since Steve Jobs came back to Apple, there seems to be some level of unhappiness with its products. Will the release of free bumpers help the situation? Only time will tell.