雷霆战机穿甲弹和核弹:MIT STEP

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Welcome to STEP

Submitted by klopfer on September 03, 2010 in

The Next STEP For more than 15 years the Scheller Teacher Education Program has been training MIT undergraduates to become secondary school science and math teachers. During that time there have been many changes, as the program has grown and expanded its reach. Nearly a dozen staff, plus undergraduates and masters students from computer science and Comparative Media Studies work on the many research and development projects going on in the lab. These research projects include design, development, implementation, and research around new ways of teaching math and science through games and simulations. The expansion of the STEP program has led us to new quarters in the Media Lab Complex (our building is known as E15, or the Weisner, building on campus), which we felt in turn deserved a new web site. This blog marks the launch of that site, with a new design and a pipeline for more frequent updates and information from and about the lab.

A Few Words from our Camp Counselors

Submitted by datennes on August 11, 2011 in

Vanished was a great experience, but it was also a lot of work. Key to getting everything done and running the game smoothly were MIT students who made content and acted as mentors and "camp counselors" for the kids playing the game. Two of our camp counselors wanted to write about their experiences in running Vanished and I'm posting them here.

Just Announced: TaleBlazer - Breaking New Ground in Location-Based Augmented Reality Gaming

Submitted by jsheldon on July 05, 2011 in

TaleBlazer, the next step in location-based AR gaming software from MIT's STEP lab will be officially demo'ed for the first time tomorrow, at CSCL 2011 in Hong Kong.

Click through to learn a little bit more about the features of TaleBlazer, or enter an email below to receive announcements about the software as it develops and is released.

Vanished at Games+Learning+Society; Pyramid Squashing

Submitted by datennes on June 27, 2011 in

A couple weeks ago, Caitlin and I gave our first talk about the experience we had with Vanished at Games+Learning+Society. While we had previously talked about Vanished at Sandbox Summit, this was the first talk since Vanished concluded. At Sandbox Summit we had not yet had the opportunity to see the entire saga play out.
 
Our talk was cut short due to time restrictions (and my own tendency to be verbose), but I’d like to share the slide deck here. Over the next few weeks I’ll provide a recap what was said during the talk and cover some of the material that we didn’t have time to get around to live.
 

Games For Change

Submitted by jhaas on June 26, 2011 in

 Over the past few weeks, the STEP team has been all over, hitting the Games+Learning+Society conference and Games For Change. While at Games For Change, I was asked to write a guest blogpost, which never made it to their blog. Never one to waste a piece of writing, here is my reaction to their panel on Games in Cultural Spaces:
GAMES IN CULTURAL SPACES

Tracy Fullerton - USC EA Game Innovation Lab 

The MIT Meta Game Card Exchange

Submitted by datennes on June 24, 2011 in

Last week, I had the opportunity to attend my first Games+Learning+Society conference in Madison Wisconsin. The conference was a wonderful event and I met many interesting people and attended talks and sessions which introduced me to a wide range of things taking place in the educational games landscape.
 
But, I’m not going to be writing about all that.
 

UbiqBio in Education Week

Submitted by jsheldon on June 17, 2011 in

...the mobile format appeals to students, says Lichtenstein.
They can play whenever, wherever,” she says. “This particular game doesn’t require long stretches of concentration, and that works for the mobile setting.”
 
That's a quote from a recent Education Week article featuring some coverage of UbiqBio games.

Vanished Concludes

Submitted by datennes on June 06, 2011 in

Vanished, our science mystery Curated Game, concluded on May 22. Over the seven weeks of game play, more than six thousand middle school students across the country worked together online to solve a large and complex mystery. They played games online, collected data in their communities, visited Smithsonian-affiliate museums, videoconferenced with scientists, and engaged in intelligent collaboration and debate online to bring the pieces of the puzzle together.
On behalf of the Vanished team, thank you to everyone involved for making this such a success.
Over the summer, we're going to be documenting the making of Vanished and posting some of the highlights here. Topics will range from game design and pedagogy to some of the technical details of making the Flash games. Our hope is that Vanished will not be the only game of this type and that others will be inspired to build upon this work and create similar educational experiences for kids.

StarLogo TNG Workshops 2011

Submitted by wh1 on May 23, 2011

For the summer of 2011, we are pleased to offer the following workshops:
 
Imagination Toolbox (August 8-12) - enabling participants to develop their own simulation and game programming curriculum activities
 
 
New! Computer Programming Tools in Schools (August 8-12) - training teachers to help us pilot new multi-language programming curriculum that uses StarLogo TNG and Scratch
 
 
New! Introduction to Programming in StarLogo TNG (August 4-5) - 2-day workshop to learn to program simulations and games in StarLogo TNG

 
 

Our First Curated Game!

Submitted by jhaas on February 22, 2011 in

 Today's USA Today features an article about our forthcoming Curated Game, Vanished.  We've been working on this concept for years, so it's exciting that the time to play is at hand.  Please get all the middle schoolers in your life to sign up!  It's going to be a fun, educational time.  The gameplay itself is shrouded in mystery, but we're just witholding information for fun purposes!