英语6级考试分数分布:跨界数字艺术家葛兰·李文(Golan Levin)及其作品(Video + Pics + Text)

来源:百度文库 编辑:九乡新闻网 时间:2024/04/29 08:50:50
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葛兰·李文:新媒体艺术的大胆尝试
By Tony Yet • Mar 10th, 2009 • Category: 不寻常的艺术
葛兰·李文(Golan Levin)是一位“新媒体”艺术家,或者是说一名跨界数字艺术家。他兼具软件工程师、作曲家和表演艺术家等多种身份,整合视觉和声音,融合程序设计、影像和音频,创造出崭新风格的数字艺术作品。
2000年葛兰·李文在奥地利林兹电子艺术节,运用麻省理工学院媒体实验室研发的数字声音视觉环境组件,创作了混合影音的作品《涂鸦》,引发全场震撼。 2002年他推出《数字的秘密生活》(The Secret Lives of Numbers )这一实验性数字作品,该作品通过软件,搜索引擎和强大的数据库统计技术,决定数字0和100万之间每个整数的相对“声誉”。详情可参考:“《数字的秘密生活》(The Secret Lives of Numbers ,2002)”
他的近期作品包括Opto-Isolator(2007)和 Double-Taker (Snout)(2008)。他的作品也在欧洲、美洲和亚洲展览。
他是2009年TED大会第四环节的演讲者之一。
今天我们为大家带来他在2004年TED大会上的一个演讲视频,大家可以观看视频,看看李文演绎了什么样的艺术:
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TED.com视频地址:Golan Levin: The truly soft side of software
葛兰·李文 (Golan Levin)的个人网站是:www.flong.com, 在该网站可浏览许多他的作品。
参考阅读:
本站文章:《Jonathan Harris 谈数字叙事》
本站文章:《从we feel fine项目到数据视觉美学》
本站文章:《TED2009交响乐:第4乐章》
Visualizing Data
Infosthetics: the beauty of data visualization
题图照片:
左图:来自演讲视频截屏。
右图:来自Flickr,由seanomatopoeia上传于2007年1月12日,原作者选用的CC协议为”署名-非商业性使用-相同方式共享“。
Source: http://www.tedtochina.com/2009/03/10/golan_levin_truly_soft_side_of_software/
更多有关作品:
http://www.flong.com/
Ghost Pole Propagator, Golan Levin, 2007
Golan Levin develops artifacts and events that explore supple new modes of reactive expression. His work focuses on the design of systems for the creation, manipulation and performance of simultaneous image and sound, as part of a more general inquiry into the formal language of interactivity, and of nonverbal communications protocols in cybernetic systems. Through performances, digital artifacts, and virtual environments, often created with a variety of collaborators, Levin applies creative twists to digital technologies that highlight our relationship with machines, make visible our ways of interacting with each other, and explore the intersection of abstract communication and interactivity. Levin has exhibited widely in Europe, America and Asia.
Levin’s work has been presented in the Whitney Biennial, the New Museum of Contemporary Art, the Kitchen, and the Neuberger Museum, all in New York; the Ars Electronica Center in Linz, Austria; The Museum of Contemporary Art in Taipei, Taiwan; the NTT InterCommunication Center (ICC) in Tokyo, Japan; and the Zentrum für Kunst und Medientechnologie (ZKM) in Karlsruhe, Germany, among other venues. His funding credits include grants from Creative Capital, The New York State Council on the Arts, the Pennsylvania Council on the Arts, the Rockefeller MAP Fund, The Greenwall Foundation, the Langlois Foundation, and the Arts Council of England. Levin received undergraduate and graduate degrees from the MIT Media Laboratory, where he studied in the Aesthetics and Computation Group. Between degrees, he worked for four years as an interaction designer and research scientist at Interval Research Corporation, Palo Alto. Presently Levin is Director of the STUDIO for Creative Inquiry and Associate Professor of Electronic Time-Based Art at Carnegie Mellon University, where he also holds Courtesy Appointments in the School of Computer Science and the School of Design. His work is represented by the bitforms gallery, New York City.